There is one event connected with Unnarr and it pays off to watch out while taking your decision, because you can gain a lot from this decision. Also this variant assumes that you receive 5 renown points, although the morale of the caravan will drop slightly. The second variant assumes that you do not get involved in the fight (Return to the caravan without interfering or Let them settle their own dispute). Variant one assumes that you defend the giant (Defend the varl), thanks to which he will join the caravan, and you gain 5 renown points. You can do either of the two things here. The caravan may encounter a single Varl ambushed by a group of fighters. Of course, I recommend that you leave Ekkill alone, because he will not follow in his colleague stead. You can let him stay with the caravan, free him We could use a good fighter" - only if he was a prisoner earlier) or have him leave the caravan (I want you to leave). If there also is Ekkill, travelling on the caravan, you will meet him right after you start a camp. Listen to the conversation with Iver, whose end result will not matter that much. This is not the end to problems, though, because you will also have to defeat Onef in fight.Īfter the successful fight, you will learn that Alette managed to murder Onef. What is even more, Egil, Oddleif and a group of Clansmen, may die and you will not be able to do anything about this. You need to come to terms with the fact that Rook will be wounded. Regardless of the dialogue options selected by you, Onef will betray the trust of the rest of the caravan. If, in spite of my warning, you decided to join Onef and his people to the party, in chapter four, soon after you leave Sigrholm an event, connected with this character, will occur. Onef will betray trust of Rook and the rest of the party This chapter will end as soon as you reach Boersgard. As a reward for winning, you will receive thanks from the villagers (unfortunately, Sigbjorn will not join the caravan) and 10 renown points. Lead the dredge away - Selecting this variant equals the necessity to fight a battle with the monsters in one of the fields near Reynivik.I recommend that you replace it with something else, because this is not too powerful an artifact - it only enhances mobility in the battlefield. Note - Sigbjorn already has, from the beginning an allotted item - Scarlet Feather. After the fight is over, listen to the conversation with Sigbjorn (the selection of dialogue options has no particular bearing on the story), who will follow you in your journey. Rush to help - this is the best variant, because your party will be joined by a giant - Sigbjorn (the above screenshot).In one of the buildings in the village, you will have to fight against monsters and it is a good idea to take advantage of the fight that Sigbjorn is strong.Leave quickly, while your luck holds - this is not the recommendable variant because, although you will avoid fights, you will gain nothing.The whole game felt like a DLC for the first saga.After several days, the caravan will reach a village called Reynivik and it will turn out that it has been seized by monsters. I can easily imagine me playing the third game without knowing anything in the second game and be fine with it. Finally, just disappointed because this is not a soup opera and each of the installment should have a conclusion instead of trying to convince you to buy the next game. The final battle is difficult but you can lose and have the same ending making it silly to spend time winning it. Then when the story got exciting the battles became a bit too easy to overcome. It got easier once you knew which characters you are going to use. I had to keep reloading because a few mistakes I made but those aren't even important fights. This game got difficult 4 hours into the game, but it was when the fights are most boring and less relevant to the main plot line. Game is very difficult but doesn't feel rewarding. This is a common issue for RPG but with a slow plot line it feels more of an issue. Choices feel somewhat irrelevant to the character development and plot line. I wasn't expect the ending, more like in the middle of the game when the ending came. If feels like the story just got started at the end. Main story didn't move forward fast enough. We really want to know Juno's plan and yes we do want to see the character development but it should be more exciting. The first half of the game is too slow, and largely irrelevant to the main story telling. Perhaps the developer wasn't quite prepared for highres screens. After I lower the resolution the text became readable.
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